Monday, December 5, 2011

Sunday, December 4, 2011

Assignment 1 - Completed

Stool Shader

Reference Stool:






My Stool:

Photobucket
(720 by 480)

Breakdown

Photobucket


Surface Breakdown 1 > Seat:

Photobucket


Surface Breakdown 2 > Seat's Legs:


Photobucket


Surface Breakdown 3 > Seat's Bars:

Photobucket


Thursday, November 24, 2011

Assignment 1 - Work In Progress

After tweaking a lot and trying to make the shader look wooden like my stool, I finally had a shader that looks like one. Below are pictures of what I had achieved so far:



Below are my nodes for my shader:

There is still more adjustments to apply to my texture because it isn't that close yet to my original stool picture. Hence that's it for now, more coming up! :)

Monday, November 14, 2011

My Choice - Wooden Stool

After modelling this model out, I would have to give the colour of this brown. There is very very very slight specular, and i might need to add some patterns to it. I also might need to create two other different shaders for the legs and bars of the stool. There is no reflectivity in the shader of the stool, too.

Monday, October 31, 2011

Practical #3






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Extras





Monday, October 24, 2011

Practical #2

1. In your own words describe what is Renderman?

Renderman is a description language software. It renders complex scenes, and it describes objects, lights, etc. However, Renderman is unable to model models, but it can only render models. For example, one can model a model in Maya, and when done, he/she is able to convert the Maya scene to Renderman file for rendering.

2. Pacman

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#myfirstrib.rib – test test

Display "myfirstrib.tiff" "file" "rgb"


Projection "perspective" "fov" 30
Translate 0 0 5
Color 1 0 0
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

# Pacman Body
AttributeBegin
Color 1 1 0
Rotate 180 1 0 0
Rotate 45 0 0 1
Translate 0 0.1 0.1
Sphere 1 -1 1 270
AttributeEnd

# Pacman Eye
AttributeBegin
Color 0 0 0
Rotate 180 1 0 0
Rotate 45 0 0 1
Translate -0.2 -0.3 1
Disk 0.09 0.09 360
AttributeEnd

# Pacman Food 1
AttributeBegin
Color 1 1 1
Translate 0.3 -0.1 1
Disk 0.08 0.08 360
AttributeEnd

# Pacman Food 2
AttributeBegin
Color 1 1 1
Translate 0.7 -0.1 1
Disk 0.08 0.08 360
AttributeEnd

# Pacman Food 3
AttributeBegin
Color 1 1 1
Translate 1.1 -0.1 1
Disk 0.08 0.08 360
AttributeEnd

WorldEnd
------------------------------------
3. Mushroom



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#myfirstrib.rib – test test

Display "myfirstrib.tiff" "file" "rgb"


Projection "perspective" "fov" 30
Translate 0 0 5
Color 1 0 0
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

# Background
AttributeBegin
Color 1 1 1
Disk 60 100 360
AttributeEnd

# White Spot Center
AttributeBegin
Color 1.1 1.5 1.5
Translate 0 0.33 -0.3
Disk 0.4 0.4 360
AttributeEnd

# White Spot Right
AttributeBegin
Color 1.1 1.1 1.5
Translate 0.46 0.15 -1
Rotate 33 1 0 0
Scale 0.15 0.47 0.1
Disk 0.6 0.6 360
AttributeEnd

# White Spot Left
AttributeBegin
Color 1.1 1.1 1.5
Translate -0.46 0.15 -1
Rotate 33 1 0 0
Scale 0.15 0.47 0.1
Disk 0.6 0.6 360
AttributeEnd

# Green Part
AttributeBegin
Color 0 0.511 0.185
Translate 0 0.1 1
Rotate 90 1 0 0
Rotate 180 0 1 0
Sphere 0.8 -0.9 0.8 360
AttributeEnd

# Brown Part
AttributeBegin
Color 0.938 0.837 0.524
Translate 0 -0.45 0.7
Rotate 90 1 0 0
Rotate 180 0 1 0
Rotate 180 1 0 0
Sphere 0.5 -0.4 0.3 360
AttributeEnd

# Left Eye
AttributeBegin
Color 0 0 0
Translate -0.15 -0.27 -1
Scale 0.07 0.3 0.07
Rotate 90 1 0 0
Rotate 180 0 1 0
Cylinder 0.3 -0.5 0.1 360
AttributeEnd

# Right Eye
AttributeBegin
Color 0 0 0
Translate 0.15 -0.27 -1
Scale 0.07 0.3 0.07
Rotate 90 1 0 0
Rotate 180 0 1 0
Cylinder 0.3 -0.5 0.1 360
AttributeEnd

# Bling On Left Eye
AttributeBegin
Color 0.9 0.9 0.9
Translate -0.111 -0.21 -2
Scale 0.15 0.47 0.1
Disk 0.05 0.05 360
AttributeEnd

# Bling On Right Eye
AttributeBegin
Color 0.9 0.9 0.9
Translate 0.111 -0.21 -2
Scale 0.15 0.47 0.1
Disk 0.05 0.05 360
AttributeEnd


WorldEnd
------------------------------------

Mickey Mouse


------------------------------------
#myfirstrib.rib – test test

Display "myfirstrib.tiff" "file" "rgb"


Projection "perspective" "fov" 30
Translate 0 0 5
Color 1 0 0
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

#myfirstrib.rib – test test

Display "myfirstrib.tiff" "file" "rgb"


Projection "perspective" "fov" 30
Translate 0 0 5
Color 1 0 0
LightSource "pointlight"
"from" [2 2 -3]
"intensity" [10]

WorldBegin

# Blue Right
AttributeBegin
Color 0 1 1
Translate 0.4 0.2 1
Rotate -30 0 0 1
Scale 0.5 0.6 0.5
Sphere 0.5 -0.5 0.5 360


AttributeEnd

# Blue Left
AttributeBegin
Color 0 1 1
Translate -0.4 0.2 1
Rotate 30 0 0 1
Scale 0.5 0.6 0.5
Sphere 0.5 -0.5 0.05 360


AttributeEnd

# Red Circle
AttributeBegin
Color 1 0 0
Rotate 120 1 0 0
Translate 0 0.5 0.1
Sphere 0.5 -0.5 0.5 360

AttributeEnd

WorldEnd
------------------------------------

Monday, October 17, 2011

Practical 1

Object 1:
  • Clear/Transparent
  • Glass
  • Fragile
  • Specular highlight
  • Reflection
  • Shadow
  • Fresnel Effect
_________________________________________________________________


Object 2:
  • Color: Silver
  • Metallic
  • Specular highlight
  • Reflection
  • Shiny
  • Sparkly
  • Pretty
_________________________________________________________________


Object 3:
  • Color: Brown
  • Wood
  • Rusty
  • Non-reflective
  • Slight specular highlight
  • Rough surface






About Me

Name: Qurrah Bte Shumar
Nickname: Q
Visual Effects Expertise: I do not know yet?

What you want your career to be: Photographer/Videographer
Hobby: Reading good books
Favorite Food: Aunt's homecooked food
Favorite Movie: Harry Potter Series, Step Up 3D
Favorite Website: Youtube, Tumblr